Games, Simulations and Playful Learning in Business Education
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Games, Simulations and Playful Learning in Business Education

9781035301812 Edward Elgar Publishing
Edited by Caroline Elliott, Professor of Economics, Department of Economics, University of Warwick and Visiting Professor, Aston Business School, Jon Guest, Senior Teaching Fellow, Department of Economics, Finance and Entrepreneurship, Aston Business School and Elinor Vettraino, Director of Aston''s Centre for Enterprise, Coaching and Innovation, Aston University, UK
Publication Date: 2022 ISBN: 978 1 03530 181 2 Extent: 256 pp
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

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Critical Acclaim
Contributors
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Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.
 
Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience.
 
Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools based in the UK and internationally.
Critical Acclaim
‘This is a delightful book. Drawing on the contributors’ experiences and expertise, it addresses a wide range of topics relating to game-based learning in the modern business school. From the design and build of simulations through to the evaluation of experiential learning, every chapter offers real insight and a sense of what it is like for the educator to adopt these methods, warts and all! The practical advice and illustrations regarding the embedding of simulations and games in the curriculum is intensely valuable, not just to those experimenting with such techniques for the first time, but also for those who have been using such approaches for some time. The evaluations and reflections of the authors here provide a deep, personable and engaging insight into such techniques.’
– Ann Davis, University of Sydney, Australia

‘Playful learning is becoming one of the most interesting areas of practice in adult education, and this highly useful book shows that it can be applied to any subject area. Covering difficult topics like ethics and law, discipline practitioners share and critique a range of approaches – from digital simulations to physical treasure hunts. Highly recommended for the teacher who doesn’t think play would work for them.’
– Alex Moseley, Anglia Ruskin University, East Anglia, UK

‘This immensely practical and realistic book offers a detailed and wide-ranging selection of playful and game-based approaches to learning. It combines introductions to particular generic models or practices with tried and tested examples from various disciplines including Accounting, Business, and Law. It will be helpful for anyone seeking evidence of the legitimacy of adopting play-based learning in these subject areas, as well as making obvious the potential transferability of such approaches. Its chapters offer an inspiring array of examples together with honest evaluation of experiences, tips, don''ts and lessons learned.’
– Alison James, Author and Independent Advisor, UK

Contributors
Contributors: O. Arikan, M. Davies, I. De Loo, C. Elliott, J. Evans, J. Guest, B.A. Kazmi, C. Kerridge, P. Koornhof, M. Kozlovskaya, K. Lines, M. Olczak, P. Petridis, M. Potts, J. Preston, F. Rosairo, L. Traczykowski, E. Vettraino, C. Umfreville, D. Yates
Contents
Contents:

Preface by Caroline Elliott xi
1 Introduction on games, serious games, simulation and
gamification 1
Panagiotis Petridis and Lauren Traczykowski
2 The use of games to teach corporate social responsibility
and sustainability 14
Maria Kozlovskaya
3 Why so serious? The role of non-serious games in sparking
educational curiosity: a reflection 23
David Yates
4 Creating a monster: developing a mobile digital game
application for accounting courses 35
Matt Davies, David Yates, Martin Potts and Frances Rosairo
5 The use of in-class experiments to teach Behavioural
Economics for Managers 57
Maria Kozlovskaya
6 A narrative-based game that can be used as an assessment
tool in law teaching 67
Pieter Koornhof
7 Delivering games in a remote online teaching environment 78
Jon Guest and Matthew Olczak
8 How to develop assessments based around teaching simulations 88
Jason Evans and Clive Kerridge
9 Reflections on the value of simulations in developing
employability skills in postgraduate business students 100
Jude Preston and Frances Rosairo
10 Business simulations to develop employability skills in
Strategic Management students 113
Jason Evans and Clive Kerridge
11 Bringing accounting courses to life using simulation-based
learning (SBL): the case of Accounting Bissim 126
Matt Davies, David Yates and Martin Potts
12 The value of simulations for mixed nationality/culture
student cohorts 141
Clive Kerridge and Jason Evans
13 Ethical decision making in transnational business
networks: making a case for the role-play teaching method 153
Bahar Ali Kazmi
14 The positive impact of simulations and games in the
applied teaching and assessment on a Company Law module 163
Chris Umfreville
15 B(l)ending the truth: using fictional characters and worlds
in law teaching 175
Kris Lines and Pieter Koornhof
16 Pursuing play in crisis management education 185
Lauren Traczykowski
17 Playful learning in accounting education 195
Ozlem Arikan
18 ‘Models’ of ethical behaviour 205
Lauren Traczykowski
19 ‘Quality lecturing is like a walk in the park’: making
learning more tactile and fun through location-based strategies 216
Kris Lines
20 Jeux sans frontières? A critical angle on the use of games/
simulations and ‘play’ in higher education 226
David Yates and Ivo De Loo

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